Adv Combat Fab Front Turret

Discussion in 'Mod Discussions' started by wondible, October 18, 2014.

  1. wondible

    wondible Post Master General

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    Has anybody gotten the fabrication_bot_combat_adv bone_turretFront to aim independently? I can get both of them in sync by adding it to the anim tree, but messing with weapon_index made it only use the index 0 turret.
  2. liquius

    liquius Well-Known Member

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    Had a quick play and did it first time :p

    Here's a link to the github https://github.com/cwarner7264/realm-rebalance/

    You need "weapon_index" for the animtrees and "record_index" for the tool weapon.
    stuart98 likes this.
  3. wondible

    wondible Post Master General

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    Doh. Thanks.

    Aiming right, although the muzzle flash is occurring at model base instead of socket_muzzleFront
  4. liquius

    liquius Well-Known Member

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    Have you put your "fire_event": "fired0" into the tool, and your "fired0": {...} in the events? You may want to have a look at the battleship if you need an example.
  5. wondible

    wondible Post Master General

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    Ah, for some reason I thought there was a default fired event.

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