You can control the sim speed if you run a local server. It might be possible to do it through a normal api call, but I haven't figured out how yet. Instead I am using the http api. Start the server up with the --http flag and then get into a game. Now go to one of these pages in a browser; http://localhost:8080/api/sim_slower http://localhost:8080/api/sim_faster http://localhost:8080/api/sim_reset_speed There are several other interesting api calls in the server exe that I will probably update this post with later when I get a chance to try them out. If you're feeling adventurous, open up server.exe in a text editor and see what else you can find. It should be simple enough to mod in + and - hotkeys that just do a jQuery.GET("http://localhost:8080/api/sim_faster"); etc. so that we can control the sim speed from within the game on servers that we host ourselves.
it does? really? xD uber? could you please not throttle the network of a server that was given to us for LAN-PLAY? xD I'd say fill it as a bug and have uber fix that number
Yes it's does, but to be fair it's more like 4-4.5Mbps for long time on Uber servers. You can check it on linux server using "ifstat -i ethX". Actually it's would be cool if network optimizations would be toggable, e.g there no reason to limit bandwidth for activity on other planets.