While getting access to a new playerbase is great, there are two things that currently require client side mods in order to work properly that need to be fixed before modded servers can be shown by default. 1. Strategic icons currently don't work when included in a server mod. This causes us to have to make client side mods in order to use them. Anyone who doesn't have the client side mod will have broken icons. This will need to be fixed in order for players joining modded games to have a playable experience. 2. Models cannot be shadowed (the original model will be shown instead of the new one). While most of the time you can just rename the model file, in cases where you're rescaling models (which doesn't impact their textures) this requires packaging the texture files from the vanilla game inside of the mod, causing the size to shoot up to 80 meg unless the textures are in a client side mod, in which case anyone who doesn't have the client side mod will have white textures for everything. Hopefully these two issues can be fixed before modded servers being shown by default is implemented. @chargrove @masterdigital
I wonder about 1. Maybe it loads the icons into the icon atlas scene before the player joins the lobby and that scene simply would require a reload or similar?
It seems the icons have to be loaded by the engine, and server mods provide them too late. After a reload, you can see the images url working in the debugger, but the engine keep displaying a broken image.
So... can we expect these issues to be fixed before modded games are made public by default? @chargrove @masterdigital?