v1.01 fixes some gunship related derps. Remember kids, test your mods before you release them! There may be some freeze bugs that snuck in. If you have any idea what causes them, please PM me or post below ASAP!
v1.05 makes a few minor changes, some of which are balance and others are cosmetic. Dragonfly bottom engine effect should be in correct position. Dragonfly fire effect improved. Aeson commander no longer turns in place. Strider now makes wider turns. T1 torpedo launcher health reduced to 3000 from 3500. T2 torpedo launcher health reduced to 4000 from 9200. Icons for several T1 units improved; now look passably good. Mine no longer kills units in orbital layer upon death (lawl). Rocket Defense Tower health increased to 200 from 150. Catapult cost increased to 2500.
Allow me to just say: congrats on release. Congratulations on release/finished?-ness. I feel like it needed to be said. o3o
Not sure if it's necessarily finished, like Uber, I plan on continuing development every once and a while, personally. A couple new units and such for types lacking, I'll definitely take a spin at bots once it's possible, I already have two more at the ready. Thanks for the congratulations though, much appreciated!
Just wanted to say, I'm loving the wide turns for the strider, worked exactly as I pictured it, and it really gives the incentive that it's hovering. Now to wait for the api to have multiple movement types.
Personally, I'm sad that the release hasn't resulted in any tournaments, videos on youtube, or champagne that I'm aware of. x3
Quick newb mod question: When I have the mod installed, what should the folders look like?The things I downloaded have folders inside folders and for some reason I don't understand the internet's explanations. D:
If you're using PAMM it should have installed completely correctly, there's a number of folders. What server mods currently do with PA is they shadow the game. Basically we copy a folder within the actual game, a directory, or file and change it to our likings. This is then uploaded to the server to host. We need to shadow the ui so that our units appear in the build bar, their should be a share folder I think it's called, the contents of which have the ui. The other directory is where units and ammo and such is found. Pa/units/land is one such directory.
Next version will include the following changes that are long overdue: Fixed colors on more icons. Smasher torpedo damage increased to 80 (from 60); now fires two torpedos instead of just one. AI builds BACON again. (AI brings home the bacon?) Anti-Nuke launcher cost increased to 12000 from 5000 (It's about dang time!) Obliterator is now transportable (Derp!) Seabass and Sunfish now transportable. Naval fabbers no longer leave wreckage. Astreaus can carry coms again (as well as a fifth unit). Teleporter can no longer be built by orbital fabbers (was useless and didn't make sense) All laser defenses can target air (Turn rates are slow enough that this will rarely be used). Nuke build bar fixed. Clobberer damage decreased to 450 (from 600); energy usage reduced. Wreckage health for all bots set to 2.5 (was 1.5). Peregrine cost reduced to 250 (was 400). Walls can now be built by BEEF, BACON, and the Combat Fabrication Boat. Rocket Defense range increased to 170 (from 160); description improved. This next one is very experimental: Uber cannons now one-shot everything and use up a lot more energy. Com-boxers be careful! Energy usage for uber cannon increased drastically. I've already updated our steam guide to reflect these changes.
Okay due to the latest change to the commander everyone must, I repeat must bind the Uber cannon to the D key. <3
How does everyone feel about using scale PA on the next version of the mod? Scale PA will be set to 0.5. Commanders will not be included; all other units other than teleporters will.
Here, Strawpoll: http://strawpoll.me/2755132 Do not use the following commanders in the current version of Statera. If you do, bad things will happen: Imperial Able, Quad Calyx, Imperial Kapowaz, Imperial Chronoblip, Imperial Gnugfur, Quad Twoboots, Raptor Iwmiked. I'll try and get a fix for this out "soon".
I agree, though I'm a tad bit afraid units will turn out being too slow. Then again all you'd have to do is play on smaller planets.