Sound effect for commander explosion

Discussion in 'Planetary Annihilation General Discussion' started by elkanfirst, October 9, 2014.

  1. elkanfirst

    elkanfirst Active Member

    Messages:
    216
    Likes Received:
    117
    During Alpha and Beta, when a Commander exploded, the sound was epic. I could hear it from other planets. It really gave the vibe that a Commander is a powerful machine of epic proportion, and that once it explodes it cause massive impact.

    Right now, if I ain't wrong, the sound effect for a similar event it's much less epic. Is it something in my settings, or is it in fact that the death of a Commander is no longer noticeable as it was back then?
    spicyquesidilla, klovian and stuart98 like this.
  2. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    i think they toned it down as back then it sometimes caused confusions weither or not someone has been nuked f.e.
    same also goes for screenshaking as that was annoying at times while playing on a different planet ...
  3. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Yeeees, I miss when you could hear it everywhere. :<
  4. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Pretty sure it was essentially the same sound except louder.
    squishypon3 likes this.
  5. bengeocth

    bengeocth Post Master General

    Messages:
    1,285
    Likes Received:
    657
    Make it louder, and if it was on the same planet, screen shake... unless someone puts +noshake XD
  6. elkanfirst

    elkanfirst Active Member

    Messages:
    216
    Likes Received:
    117
    I see.

    Personally I really liked the epic rumble when a Commander was defeated. It sounded impressive.

    Perhaps it's just me, but I like to think that the destruction of a commander releases way more energy than a simple nuke. Plus, when a player loses his commander is a much more relevant event than when a nuke hits a random spot on the map.
    klovian and squishypon3 like this.
  7. zgrssd

    zgrssd Active Member

    Messages:
    658
    Likes Received:
    185
    As Com Bombing began to be a serious issue in Team Army + Shared Army games, the explosive force of the commander was significantly reduced. It has much less damage and does not reach the orbital layer anymore.
  8. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    He's only talking about the sound. :p
  9. zgrssd

    zgrssd Active Member

    Messages:
    658
    Likes Received:
    185
    The sound effect based on the explosive force relative to a nuke. Currently the commander has less explosive force then a nuke, so the explosion being not louder makes sense ;)
  10. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Well yes, but a commander explosion I'd very serious, no matter if it were enemy or friendly, I like the alert it gives you with the sound. :p
  11. elkanfirst

    elkanfirst Active Member

    Messages:
    216
    Likes Received:
    117
    Aside that when your commander explodes, you're out. In that regard nukes and commanders have a very different impact on the match.

    Same when others' commanders explode. A nuke might mean nothing. A commander explosion often means that an adversary is out of game. Often is also the end of the match.

    It needs to be more epic.
    squishypon3 likes this.
  12. raphamart

    raphamart Member

    Messages:
    69
    Likes Received:
    18
    Like that cannons in Hunger Games xD

    I'd like to see that epicness again. Comms are definitely more important than nukes, despite damage and all.
    squishypon3 and elkanfirst like this.

Share This Page