...has probably been working since we got the create unit cheat. Code: model.send_message('create_unit', { army: 1, what: '/pa/units/land/assault_bot/assault_bot.json', planet: 0, location: {x:204, y:-26, z:326} }) I think I finally understand @sorian 's confusion at our difficulty; the engine call handles 2D-3D conversion and then sends a 3D message, but messages can be sent directly as well. We just didn't know it was there.
How about this: You play as usual, but everytime you click or press a hotkey, it randomly spawns a unit somewhere. To ramp up the difficulty, after X clicks, the number spawned increases by 1.
We can actually spawn a group of units somewhere and tell them to attack the player now using cheats.
No so sure about the attack-player part. Maybe with network logging or sniffing we could determine that the commands are being sent in 3D via a send_message compatible format, but they don't seem to be handled by the server JS. Or I guess there is the pip-center hack.
I'll have to work out some details - like how to get the location in the first place - but it should be possible to get the timing right. With a hacked server, you ought to be able to enforce the create-unit restrictions, and directly spawn the drop-pod effect without the drop-pod-launcher hack.