PTE Stream: 73532

Discussion in 'Support!' started by garat, October 7, 2014.

  1. jvickers

    jvickers Member

    Messages:
    56
    Likes Received:
    32
    I'm very glad to see this change. Getting the game to run in real-time even when there are very many units is important; It's good to see Uber making substantial effort in that direction, and based on the videos that effort's having very good results.

    Over the last week I've seen games run faster, this is also a good sign that at some point before all that long the game's going to meet my high standards regarding performance.
  2. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    Awesome update guys! That pathing video looks amazing, I will play a game or two later today!! ;)
  3. superouman

    superouman Post Master General

    Messages:
    1,007
    Likes Received:
    1,139
    I like how the units flow like a liquid.
    planktum and warrenkc like this.
  4. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    The pathfinding performance. Oh wow.

    [​IMG]

    1000+ units, area patrolling a whole metal planet without any getting stuck. ~8.5 sim speed.

    Uber:
    [​IMG]

    New spectate UI features are good too.
  5. trialq

    trialq Post Master General

    Messages:
    1,295
    Likes Received:
    917
    Did the planet have water? Last I checked, it did not let you extend an area command into the water with land units selected.
  6. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
  7. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    @garat what *have* you done? With these sim / pathing performance improvements @buckfast9 will be unstoppable... now there is no limit to the number of dox's he can produce..... we're all going to be destroyed, smothered under a never ending swarm of dox... :p
  8. mayhemster

    mayhemster Well-Known Member

    Messages:
    394
    Likes Received:
    425
    Better not tell @mot9001 either - he loves his dox
    EDIT - oh crap he's seen this thread
    cdrkf likes this.
  9. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    I've just had a terrifying thought... @mot9001 and @buckfast9 in the same game....[​IMG]
  10. Vernam7

    Vernam7 Member

    Messages:
    78
    Likes Received:
    34
    nice build! cant wait for the offline servers
  11. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    Had a server crash :(
  12. zgrssd

    zgrssd Active Member

    Messages:
    658
    Likes Received:
    185
    It is a lot closer to what was originally planned for pathing (at minute 25 it starts):
  13. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Perhaps you should organize a show match to celebrate the release? ;^)
  14. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    The king and queen of Dox in 1 match.. o dear
    cdrkf likes this.
  15. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    Nice work on memory here!! On previous build (72996) this radius 100 planet costs 5166mb.
    [​IMG]
    On this PTE(or already stable/ last PTE): 830mb for the same planet ;)
    [​IMG]

    The index buffer goes from 4095mb to 1.7 mb :p

    Edit: got a client crash when I smashed a planet ;)

    Edit2.0: game doesn't crash in the replay so it was probably and edgecase or something

    Final Edit: [​IMG]
    Planet smashes could use lighting effects!! This purple commander explosion makes it look a lot more awesome!!
    Last edited: October 7, 2014
    Fr33Lancer likes this.
  16. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    COMMANDER BUNKERS CONFIRMED
    gerii, cwarner7264 and Bsport like this.
  17. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    Is there any way to convince you Uber guys to change the nanolathing color back to green? I absolutely hate it being team-colored.
    I know there are mods for this etc.. but anyway.
  18. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Well, that would explain it. :) Thanks WJ.
    stuart98 and cdrkf like this.
  19. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,328
    Likes Received:
    2,125
    That's exactly why there are mods. Before this there was a mod to change the green into team colour. So there are people that prefer the team colour. The alternative is to make everything an option in PA, but then you end up with a settings screen that's forty pages long.
    cptconundrum and igncom1 like this.
  20. draiwn

    draiwn New Member

    Messages:
    24
    Likes Received:
    8
    As the new awesome pathfinding algorithm is live, is there any plan to get back some 3D terrain like in Beta, hill, cliff, etc?
    websterx01 and stuart98 like this.

Share This Page