[REL] [CLIENT] [LOBBY] [LIVE GAME] Faster Server Browser for Titans & Classic

Discussion in 'Released Mods' started by mikeyh, September 9, 2014.

  1. cola_colin

    cola_colin Moderator Alumni

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    He filters our some dead data to reduce the bandwidth in addition to gzip.
  2. Bsport

    Bsport Well-Known Member

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    This is great, makes things much quicker.

    This not really related to this mod but a interesting discussion along the same lines, but i was wondering wouldn't websockets be a better technology for lobby.?
  3. mikeyh

    mikeyh Post Master General

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    Yep it's my AWS CloudFront instance with one of my Linode servers doing the filtering.

    I'll keep it that way until Uber fixes or the cost reaches something like US$100... currently it's at ~US$1.50 after 18 hours.

    After that I'll switch over to the Uber feed with just gzip... which means no filtering or 304 Not Modified responses.

    The patch automatically disables if a new build is released and I can switch feeds in the mod easily via auto updating if Uber requests that.
    tatsujb likes this.
  4. mikeyh

    mikeyh Post Master General

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    Yep... already looked at web sockets and that's what I would implement.

    For the mod... AWS CloudFront was easier and required less impact on my servers.
    Last edited: September 10, 2014
    tatsujb likes this.
  5. mikeyh

    mikeyh Post Master General

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    AWS CloudFront stats for the filtered gzipped games feed over the past 48 hours:
    • 176,000+ requests
    • 8.8GB data
    117 downloads on PAMM so not a lot of users.
    tatsujb likes this.
  6. mikeyh

    mikeyh Post Master General

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    Just updated the Faster Server browser mod to patch the following so they return to the game server browser (without breaking Galactic Warfare):
    • failed to join game network issue
    • failed to join game when no longer valid eg another play joined, slot removed, etc
    • failed to join game due to incorrect password
    • leaving a game
    • kicked from a game
    tatsujb and Quitch like this.
  7. mikeyh

    mikeyh Post Master General

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    The Faster Server Browser mod has been updated to patch the game details pane for the currently selected game with:
    • starting planet icons
    • automatic updates
    tatsujb and Quitch like this.
  8. burntcustard

    burntcustard Post Master General

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    Dis is amazing <3 so much speed.
  9. mikeyh

    mikeyh Post Master General

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    AWS CloudFront stats for the filtered gzipped games feed after 5 days:
    • 500,000+ requests
    • 28 GB
    • US$4.50
    400+ downloads on PAMM so still a small number of users.

    Earlier the Uber feed hit 980KB/sec (7.5+ Mbit/sec).
    Jackbandanna and tatsujb like this.
  10. tatsujb

    tatsujb Post Master General

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    MY f ucking saviour!!!

    dear lord THAAAAAAAAAAAANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
  11. mikeyh

    mikeyh Post Master General

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    Just added a patch for PA#1270

    The last game started or joined is remembered and if different from server an extra reconnect button is added:

    PA-reconnect-last.png
  12. ef32

    ef32 Well-Known Member

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    This is so cool.
  13. mikeyh

    mikeyh Post Master General

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    proeleert and Quitch like this.
  14. Quitch

    Quitch Post Master General

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    Doesn't work with the latest hotfix patch, the server list shows as empty. Disabling the mod fixes the issue.
  15. mikeyh

    mikeyh Post Master General

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    Can you check again... it's working fine for me.

    The mod actually disables itself on new builds as it has a build number check.

    It's just been enabled again for 73441.

    Look in the dev tools console for messages like:
    • gPatchServerBrowser on 73441
    • gPatchServerBrowser not patching newer build 99999
  16. Quitch

    Quitch Post Master General

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    Yep, working now.
  17. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Each time I launch the game (through Launcher or Steam), I get the reconnect popup as soon as I am logged on PlayFab :(
    upload_2014-10-5_14-47-2.png
    Even if I have no game on-going. Click on Abandon doesn't solve the issue.
    Am I the only one ?
  18. mikeyh

    mikeyh Post Master General

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    Yep... you're one of the lucky winners of the game that never ends lottery.

    Uber will need to kill this... OR I can block in the mod if you want :)

    Code:
        {
          "Region": "EUWest",
          "LobbyID": "7333977237410055161",
          "BuildVersion": "72996",
          "GameMode": "Config",
          "Map": "default",
          "MaxPlayers": 2,
          "PlayerUberNames": [
            "fr33lancer"
          ],
          "RunTime": "2.13:26:09.6791012",
          "GameServerState": "playing"
        },
    stuart98 and Fr33Lancer like this.
  19. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Hum, I remember playing a game when there was an update (I wasn't disconnected), that would explain why the build number is the old one. And I guess the Abandon button doesn't work for this exact same reason.
    Yet, Uber should have a kill switch for such games, 2 and a half day if I read it correctly ! :eek:
  20. mikeyh

    mikeyh Post Master General

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    Try it now...
    Fr33Lancer likes this.

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