Flat Maps are Coming

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, October 3, 2014.

  1. cptconundrum

    cptconundrum Post Master General

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    Confirmed third resource for PA: Delicious humans!

    *Edit*

    But seriously, this is a huge jump in logic to make this assumption. Even if the engine starts to support this it would likely need to be modded in. Who is going to do that modding, you? When is your release date?
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  2. Aliessil

    Aliessil Active Member

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    .. especially since they've currently only got about 7% of the funding. Definitely premature speculation!
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  3. bluestrike01

    bluestrike01 Active Member

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    While not
    Since we need to be online to play the singleplay games, the game classifies under always online DRM.
    If that had been of the PA kickstarter page I would never have backed the game, not matter how much I love TA and SupCom. I have the same love for Sim City and still haven't bought the latest one. (Ok their tiny maps were also a factor there.)
    Also I am a bit worried , if Uber goed out of business we won't be able to play at all.
    If they used steamworks it would have been using the steam backend and run for as long as steam exists.
    (There is also a change that one day I end up losing a hundred game if steam goes out of business :) )
  4. cola_colin

    cola_colin Moderator Alumni

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    It has currently a state of online only, yes. But uber has not actively put in any sort of copy protection or has something like a license server or similar stupid things. It's just that the architecture can be used this way, but there isn't a single line of code in PA that is wasted on pure DRM.
  5. bradaz85

    bradaz85 Active Member

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    A state of online only is a commonly used DRM. :)
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  6. vackillers

    vackillers Well-Known Member

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    I still would like some sort of official confirmation that they would be able to share the same tech as a lot of people are assuming this, but even games that run off the same engine aren't always compatible with eachother, Unreal Engines are a good example of this, even though many games use the same game engine, cannot share the same content, or even different versions of the same engine aren't backwards compatible with older versions,.

    UE 4.0 isn't compatible with 4.2. I am assuming at this point, uses the same engine, that it will be changed slightly to meet the need for the new game, and what those changes might entail won't work for PA, like flat maps. PA is built specificly to work with sphere maps, not just how planets work, but general funtions of the engine and the AI too, I can't see how a simply porting over flat maps would work? maybe they will I dunno, but we need an official word at this point to see if some features from the new game can actually work with PA first.
    Last edited: October 3, 2014
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  7. cola_colin

    cola_colin Moderator Alumni

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    Yes, but I am referring to DRM as in "they have a programmer writing code that basically is only meant as DRM". That's what I really would not like, cause it wastes time and money on writing code that only annoys customers. They do not have that.
  8. MrTBSC

    MrTBSC Post Master General

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    so thread much assumptious
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  9. monkeyulize

    monkeyulize Active Member

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    Just because they share the same engine doesn't mean they have the same capabilities. That's like saying PA could become a sidescroller just because Outland Games also uses their engine.
  10. cola_colin

    cola_colin Moderator Alumni

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    Well HR is a RTS that looks to use some of the underveloped features of the PA engine. There is a lot more potential for synergies compared to outland games. But sure backporting stuff is not going to happen if PA should grow weak. But if PA continues to show decent sales they'll have a reason to continue supporting it and do so and since HR improves the engine it'll be a logical step to backport some things in that scenario.
  11. orangerinapay

    orangerinapay Active Member

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    I'm surprised...

    brianpurkiss of all people has not yet responded, probably regrets posting this already haha

    hahahahaahaaa
  12. monkeyulize

    monkeyulize Active Member

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    Backend stuff like optimizations, pathing algorithms, etc I'm sure will be shared. But fundemental gameplay changes (PA really relies on spherical planets) like changing the planets to flat maps will definitely not be implemented. It just makes no sense.
  13. Devak

    Devak Post Master General

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    the Human Resources Q&A states it's going to be online play.


    As to flat maps:

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  14. brianpurkiss

    brianpurkiss Post Master General

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    I edited my post.

    Saying: Yes. This is speculation. I figured that was obvious. But Uber has stated that the two games will share an engine, and has stated when improvements are made to one, they'll be transferable into the other.

    It's a very simple and reasonable conclusion. HR team makes improvements to the engine, which is used by PA, and by Uber's own words, improvements to HR via the engine can translate into improvements into PA.
  15. cola_colin

    cola_colin Moderator Alumni

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    Sure some things are just not very fitting for PA, I doubt there will be official support for flat maps. PA is a game about spherical planets after all.
    Though if they should setup the development in a way that they basically have 3 things in development: The engine, PA and HR with PA and HR both games atop the engine it could mean that the engine will start to support these things even in PA, as they update the engine for HR and build a new PA version on top of it (as in compile PA against the newest engine, not really changing anything visible), so modding people might profit from it.
    If they really can get into a situation where they develop 2 games on top of the same engine and develop the engine largely independent it would sure be great for PA, as it would make it far easier for Uber to continue supporting PA.
  16. brianpurkiss

    brianpurkiss Post Master General

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    Except this isn't an assumption. It's a logical conclusion based on Uber's own words.

    No need to be an *** and call people stupid.
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  17. orangerinapay

    orangerinapay Active Member

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    It is reasonable logic, but who knows if uber will make it available to the modders out there to play with?

    EDIT:
    Actually, multiplanet flat maps in PA might work if you could use the artstyle in HR (at the end of the KS video it showed multiple islands next to the main)
  18. Gerfand

    Gerfand Active Member

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    because its easier to play... it's like to try to find a place on a world map and then do the same thing on a globe.
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  19. ef32

    ef32 Well-Known Member

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    Speaking of flat maps, what is the closest you got in system designer to get one? Using lava planet obviously.

    Mine is almost perfect torus (that is not connected on the other side):
    [​IMG]


    I've spent lots of time with bigger radius trying to get huge round-shaped isle on one side of the planet. No success yet.
  20. kalherine

    kalherine Active Member

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    Iff thats true thats the only reason i might start play PA for the fun.
    +1
    Thats the best news i see since i buy this game( Iff i can call a game to PA since its a unfinish game)

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