This thing looks straight up awesome. And it also furthers my point that deep space combat is a game in of itself and shouldn't be added to PA. It's simply too much game. Site for more info: http://shallow-space.com/ On Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=262219793
I think I might be a RTS nazi, because other then the pretty effects, I didn't really see much of note here. Also, this looks really similar to Ancient Space, which is odd.
It's 3D. It's about the classic Capital v Capital v smaller Capital v whateverthehelltheywant fights. It's in real-time. You can pause the game like in HW. The camera and selection controls look much more fluid than HW. I want this, if only to try it out.
Frigate? Cruiser? Destroyer? Also, if it's a deep-space RTS, why is it called Shallow Space? Riddle me that!
There will be a variety of ship class sizes, and sub classes – things like heavy cruisers and battle cruisers. What if the whole point of it being called shallow space is to get you ask why it's called shallow space? 0.o
I like that there are multiple turrets, and that it appears a little bit more in-depth than Homeworld. I quite liked the attention to detail on the ships in Imperium Galactica 3/Nexus: The Jupiter Incident, and I would love for some/most of those (barring the more micro-heavy features) to be brought over to a RTS that slightly less tactical and closer to HW. Examples: Every ship had small hangars for life pods, which opened and launched them when the ship was being evacuated. The life pods would then head for the nearest friendly ship. Ships would try to evacuate when extremely damaged, and unless massive weaponry was used, it wasn't very often you actually destroyed a ship - they would just float abandoned. Life pods would be fired on by enemy point defences if a ship was evacuated in range of the enemy ship Ships had visible, individual names on their hulls - it made you feel bad when you put them in harms way, or when they were being evacuated. You really felt bad when they were evacuated and the life pods were cut to ribbons. The ship designs in general were excellent and realistic. Ships would roll and maneuver to bring all their weapons to bear - so when one side cannon fired, the ship would roll so the other side, which was now re-loaded, could fire, and so on. Ships had thrusters facing in all six axis, which all fired individually as appropriate when moving/turning. The plasma cannons looked amazing, with a trail that only dissipated slowly.
+ one million for supporting mac and linux too. Getting this for sure if it is as promising as it looks. It has been a long while since I've played a deep space rts. I've so many games on my wishlist already, yet so little time to play these days (although they do say that mac and linux will release after and not at the same time as the windows version)