Accessibility for gamers with disabilities mod is a possible yet?

Discussion in 'Mod Discussions' started by lokiCML, September 30, 2014.

  1. lokiCML

    lokiCML Post Master General

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  2. cola_colin

    cola_colin Moderator Alumni

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    After reading your post I mostly get the idea you are looking for a better tutorial so everyone can learn the game at their own pace? We can't script gameplay yet, so all we could do is a very very simple "okay please make a factory in that area" "you made a factory in that area, now make a pgen...."

    Are there other features than that you are looking for? I've got no idea what kind of thing would be useful. This seems like a broad topic with a lot of little things that can be done.

    EDIT:
    I've skimmed over one of the guidelines you posted and they mostly seem to go about it with a lot of UI modifications and configuration possibilities. PA somewhat has that, though I feel that depending on the individual case a person might want a feature that currently is not possible without writing code. Not much different from everyone else, I think everyone has sometimes this "if only I could use the UI like this..." feeling.
    Last edited: September 30, 2014
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  3. lokiCML

    lokiCML Post Master General

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    As it stands right now I'm not able to play the game.:( AI does not give me enough time to process information even on the lowest setting. Could it be possible to add two lower AI difficulty settings to PA and slow down sim speed if necessary? What about adding geometric shapes a round unit icons? Of course the game does need a tutorial that would be beneficial to everybody. I was planning on going through those guidelines to seeing what applies to PA and eventually mod them were applicable. Hopefully it could be a group effort.:)
  4. cola_colin

    cola_colin Moderator Alumni

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    Have you tried setting the eco modifier in skirmish matches? I dunno if galactic war has the possibility as well, but it should be possible to mod something in that makes it easier for the player.
    I don't think you can slow down the sim on purpose, apart from maybe cheating in a bazillion units so the server starts to lag ;)
    What do you mean by geometric shapes? Other unit icons? Those can be modded for sure, there are some mods that completely change them. All you need to do for that is make png images and replace the files.
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  5. lokiCML

    lokiCML Post Master General

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    Galacticwar does not have a eco modifier and can play skirmish with modifier of 2.0. Normal setting for GW is not playable. I meant on the outside of unit icons.;)
    E.g. Red_Comm  round.png
  6. cola_colin

    cola_colin Moderator Alumni

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    That icon change can be made by just adding the outer form to the icon image I think.
    I've not looked into modding galactic war at all, but I'd guess it is possible to change how hard it is or not is.
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  7. lokiCML

    lokiCML Post Master General

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    For the icons how would you change it on a per player basis?

    Thank you:)
  8. cola_colin

    cola_colin Moderator Alumni

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    per player?
    such a change would be basically only active for the client that has the mod. Other players in an multiplayer game would not realize it is there.
    check out a path like E:\Games\PA\Planetary Annihilation\stable\media\ui\main\atlas\icon_atlas\img\strategic_icons
    modify those images, and package them as a pamm mod. For early tests you can just replace the files, PA should use them. If you reload the strategic icons atlas scene via F5 in the debugger for the scene it should even reload them while ingame.
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  9. wondible

    wondible Post Master General

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    Do you mean identifying players with shapes instead of colors, or clarifying ambiguous units with basic shapes?
  10. lokiCML

    lokiCML Post Master General

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    I mean identifying players with shapes and colours.
  11. cola_colin

    cola_colin Moderator Alumni

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    Oh, I misunderstood. I thought you want to tell the icons on a per unit basis, not a per player basis. Though you meant per player as "different from the view of every player in the game"
    I don't think there is a way to set different icons on a per player basis. Though I've not done much modding in this area. Maybe somebody else has an idea.
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  12. wondible

    wondible Post Master General

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    Darn Tricky. I may have seen things like blur effects done in shaders, but turning that into definite shape based on color input could be pretty difficult. It's way beyond my limited shader knowledge.
  13. lokiCML

    lokiCML Post Master General

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    I meant the unit icon has the colour but the shape around it doesn't.;)
  14. cptconundrum

    cptconundrum Post Master General

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    Some of what you are asking for is pretty tricky, but just a mod to make GW easier wouldn't be too complicated.
  15. lokiCML

    lokiCML Post Master General

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    Trickiness is inherently a part of the mod due to the nature of it. GW it is good to hear about.:) It would've been for more than to do this when PA was being initially developed.
  16. cptconundrum

    cptconundrum Post Master General

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    The level starting difficulties and scaling functions are all hard-coded into the javascript, last I knew. A mod could just override those to add a new easier level.

    Once we get the server we might be able to change the sim speed with a mod, too.
  17. lokiCML

    lokiCML Post Master General

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    Good to know but what about the rest of the group guidelines. This mod this post breakdown barriers as much as possible so more people can play.:)

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