Sun orbiting objects should cast shadows on orbiting objects

Discussion in 'Planetary Annihilation General Discussion' started by BooberSmack, September 28, 2014.

  1. BooberSmack

    BooberSmack Member

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    like say a gas giant has moons and stuff orbiting it, as of now, they see to all have lighting coming to the orbiting objects without any form of collision effect on lighting.
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    I think we need to have default darker nights first.

    Lighting and stuff has some bugs that i can point out and i'm sure this kind of stuff is written down somewhere for a future patch. Actually since it's so minor we probably wont even notice if it's implemented.
    RMJ and BooberSmack like this.
  3. squishypon3

    squishypon3 Post Master General

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    I swear the game either does this, or did in the past. I remember when planets were first implemented in Alpha and a moon would cast shadows on it's host
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  4. SXX

    SXX Post Master General

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    When I asked @bgolus about that last time he said that on current PA scale it's would create a lot of lighting flickering that will be really annoying.

    There also was some comment that stated that information about planet lighting isn't shared between planets so it's just technically hard to cast shadow this way, but... read next:
    There is some special effect was made for planetary impact: if one planet move really near to other one it's will somehow make some likely fake "shadow" on target. This is also happening if planets move next to each other accidentally and without any collision.

    Unfortunately I have no idea how does this effect work so not totally sure if this effect have anything to do with real lighting.
  5. vrishnak92

    vrishnak92 Active Member

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    I don't know about yall, but I'd like a "dead sun" where there is no sunlight because the sun is a cooled mass


    Edit: a game of darkness!
    BooberSmack likes this.
  6. BooberSmack

    BooberSmack Member

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    yeah id say to leave the cosmetics to the finals, so as ur saying @SXX the threads are on dif layers?
  7. SXX

    SXX Post Master General

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    I'm don't know that much about PA rendering engine, but at some point bgolus (or varrak?) has answered me that different celestial bodies don't share any data about lighting.

    In same time I have no idea how does effect on Halley collision works and also new planet explosion with Catalyst now dows cast light on planets around. So would be cool if someone of devs might comment on this topic one again. :rolleyes:

    Solar eclipses it's one of my most wanted eye-candy features. :)
    Remy561 likes this.
  8. vrishnak92

    vrishnak92 Active Member

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    What about a black hole O_O
  9. Geers

    Geers Post Master General

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    Black dwarves take literally trillions of years to form. Now I know we don't know how far into the future the game is set, but I'm pretty sure it's not that far. given the amount of stars there are in a Galactic War map, it's still within one or two billion years of today.
  10. SXX

    SXX Post Master General

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    Basically there i no difference to add more positive or negative light. As far as I get rendering pipeline can do both just fine. For example all fog of war you see in game is just casted by one shader.
  11. vrishnak92

    vrishnak92 Active Member

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    Are we looking for that kind of realism? Cause if we are, we might as well forgoe the planet smashing or "Annihilasor"

    Comon Geers
  12. Geers

    Geers Post Master General

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    There's such thing as going too far.
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  13. vrishnak92

    vrishnak92 Active Member

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    & how is a dead sun going too far?
  14. vrishnak92

    vrishnak92 Active Member

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    I believe the "Annihilasor" is completely unrealistic not too mention practicaly impossible compared to a dead sun
  15. Geers

    Geers Post Master General

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    Because there's too many live ones everywhere else to make sense.

    Eh, planet sized fusion reactor and particle beam... I can see it happening.
  16. vrishnak92

    vrishnak92 Active Member

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    & what gives you the right to say it doesn't make sense? They already exist in our universe so you know
  17. Geers

    Geers Post Master General

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    Black dwarves? lolno. It's only 13.8 billion years old. Nowhere near long enough.
  18. vrishnak92

    vrishnak92 Active Member

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    Your completely missing the point
  19. Geers

    Geers Post Master General

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    Yep. Probably.
  20. squishypon3

    squishypon3 Post Master General

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    Brown dwarves, neutron stars, and white dwarves are pretty dark.

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