I realize the issue and the reason the Pelican was moved to T2, but they did it inn the wrong way and essentially removed it from T1 strategy completely. So here is my suggestion: Make the pelican able to carry several units or the Commander. Keep at t2. Make a t1 air transport that can carry one unit, but not the commander or t2 units.
well but this way you would not be able to save your Commander if he is being chased by only 300 vanguards (No AA or Fighters) and 100 avengers
Did you read my post? I said there would be a t2 air that could save your commander. Besides, if you don't have t2, which I assume is the position you are presenting, it would be like this anyway.
source? they have stated many times in videos and threads that there will be multiunittransports in the future ... the problem seems to be that it is hard to make them fuse and defuse from multiple units into one ... and as far as i remember mavor stated that that among with ferrycommands to be THE most timeconsuming piece of work to be implemented into SupCom ...
well there a video(I don't remember where) that the devs said that they want a fleet of transports instead of a mult-unit transport
That's odd, they always worked fine for me. Although when they were at T1, I just created a bunch of them and used them to directly drop Infernos into enemy base so they would definitely need some balancing.
Why would anybody actually want one-unit-transports? Don't we just have only one-unit-transports because of some engine limitation?
Single unit transports can be cheap, and TA's transports were single unit transports. We used to have a limit for transports where one unit per transport due to having the unit appear loaded into the transport (Supposedly much, much herder to do here then in SupCom) but now that transports don't show their cargo below, the only problem is getting the units to load up a full load when using the area commands.
I am not sure whether it is an engine limitation or it would just take too much time to implement properly. But to be honest, I don't see a problem with many single unit transports instead of one multi unit one.
I find it just silly to have one transport for one unit... Makes transporting a hundred units or more not a viable thing.
The hard part is watching them slowly meander around the sky to get into a nice little formation as slowly as possible and again when they're landing and getting picked off like a car in a golf driving range.
just ninja build a teleporter near your opponents base with t1 air fabricators. More reliable and less chance of having a huge loss if all the transporters are shot down.