PTE Stream: 72908

Discussion in 'Support!' started by garat, September 26, 2014.

  1. wandomvandom

    wandomvandom New Member

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    Just wanted to say thank you so much for the polish on the system editor.
  2. SXX

    SXX Post Master General

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    Also I just make simple test with "PAX Prime" system:
    • After system loaded there both PA versions use about 600MB.
    • With system generated 72332 use 1,940MB
    • With system generated 72908 use 1,340MB
    It's 40%+ memory usage drop.

    PS: Only affect system editor!

    Attached Files:

    Last edited: September 27, 2014
  3. takfloyd

    takfloyd Active Member

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    Please say that this also fixes the bug where elliptical orbits get reset to circles when you select planets... That would make everything so much better.
  4. SXX

    SXX Post Master General

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    So looks like this not affect actual game, but only system editor. :(

    Anyway this mean we can generate even larger planets here for testing. :D

    Attached Files:

  5. mjshorty

    mjshorty Well-Known Member

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    ENGRISH BAD!!!
    but i love this change, makes area patrol much more effeicient/cooler, with aircraft especially, as i am seeing like 3-4 squads of 20some ships roaming by base to defend....just so cool!
  6. mot9001

    mot9001 Well-Known Member

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    Omg please tell me there is a Flemish language option

    nevermind lol
  7. kjotak109

    kjotak109 Well-Known Member

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    Hello,

    I noticed that the UI took a longer time to respond than usual, at least on my machine. This only happened in-game so far.

    In the stable update, the UI was very responsive and responded almost instantly. Now in the PTE, it takes about a second or more to respond.

    Here are my screenshots of the performance panels.

    Client FPS:

    PA 72908 client.jpg

    Memory Usage:

    PA 72908 memory.jpg

    Sim speed:

    PA 72908 sim.jpg
  8. skypheonix20

    skypheonix20 Member

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    having the same thing happen here, dragging a box around units takes about 2seconds lol i cant even double click units to select them all and if you repeatedly left click the ui remains non-responsive and has to catch up before you can make any more command.

    started up a new game and didnt have this bug so not sure what it could be.
    Last edited: September 27, 2014
  9. killerkiwijuice

    killerkiwijuice Post Master General

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    Them system editor tweaks though... now all we need is the ability to place custom start locations.

    I'm liking where this is heading Uber, looks like you guys saw those posts I made about that stuff.
  10. wondible

    wondible Post Master General

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    Looks like Gross Economy, and probably all requirejs mods, will require the no-timeout option to avoid problems with the longer loading times.
  11. garat

    garat Cat Herder Uber Alumni

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    So, the change to the number of processes for coherent will impact the responsiveness of the UI.

    If you have memory to spare, up the number of processes. If you don't, don't. This is the tradeoff for reducing the number of total processes, sadly.
  12. elodea

    elodea Post Master General

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    Just a heads up, showing metal spots in system editor is largely useless without also showing spawn positions and showing an actual metal count. So we will still have to constantly reload maps anyway.

    Appreciate the changes and all though. Nice stuff. Thanks for fixing the system editor crash.
  13. killerkiwijuice

    killerkiwijuice Post Master General

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    Yes but we can at least see if the spawns would be balanced
  14. elodea

    elodea Post Master General

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    Nope. Because you don't know where the spawns are going to be for whatever player size you are planning to do.
  15. killerkiwijuice

    killerkiwijuice Post Master General

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    True, but it's still helpful.

    I was talking about the possible outcome being known, we would have a better idea in the editor of the metal without reloading.

    But yeah they still should add that anyway.
  16. Zainny

    Zainny Active Member

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    Would it not be possibly to programmatically set the appropriate number of processes based on the amount of free memory?
  17. SXX

    SXX Post Master General

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    Personally I think you might want to increase process limit to 6-8 processes. It's will still keep memory usage a lot lower (8 processes instead of 28), but should be enough to keep it responsive.
    websterx01 and Remy561 like this.
  18. bluestrike01

    bluestrike01 Active Member

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    I think it should be Dutch (Nederlands) and Dutch-Belgium (aka Flemmish (Vlaams)) as Netherlands is a country
    Altough the differences between the languages would be tiny, not sure why it warrants the efford :)
  19. zgrssd

    zgrssd Active Member

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  20. zgrssd

    zgrssd Active Member

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    I am not able to play any of the videos that are linked in the Uber feed in main menu.
    GW intro video does play, but the other just won't react to my clicks.
    I tried it without UI mods, same result. Just a wild guess, but could it be there are too few render porcesses now to run the videos? I will check if increasing them helps.

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