We're working hard to develop our Orbital Warfare Overhaul mod, and were wondering if a non-lag inducing method of creating beam-style laser weapons was possible. Does anyone know?
You may want to have a look at how the flame thrower works in PA. It would work, but I don't think you can choose where the beam effect stops. Long range beam weapons may look a little silly when the beam passes through them.
Check the Annihilaser coding maybe or (this may never work in a billion years) model a projectile that's really long.
The problem is that that causes massive amounts of lag when you fire it at longer ranges, due to the massive amounts of particles present...
I was hoping you would look at the ammo and more specifically "ammo_type": "AMMO_Beam". It's an instantaneous direct fire weapon. The only hard part will be coming up with an effect.
Yep I just changed the ammo base choice for the laser towers and they become hit scan weapons (From what I could see) but they had no effect other then the muzzle.
You want to have your effect played the same way as muzzle flashes. For your effect, you should be able to modify a laser effect without too much hassle.
Ah, sorry I misunderstood. We had already thought of simply using massive amounts of bullets to essentially form a laser, so that's what I thought you meant.