T2 timing viability

Discussion in 'Balance Discussions' started by elodea, September 21, 2014.

  1. elodea

    elodea Post Master General

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    I really miss using t2 and using compositions like dox sniper etc. It's absolutely not viable in 1v1's because you always have to arms race the t1 spam.

    Which brings us to some suggestions for thought, though there are a few different ways you could go about making t2 viable.
    1. Reduce t2 factory cost and reduce t2 build power advantage. i.e. reduce energy efficiency by reducing metal drain rate. It's actually quite silly that it's better to use t2 fabbers to build t1 factories and other t1 fabber roles instead of t2 factories. 4x is too much.
    2. Give each t2 factory a t1.5 unit. i.e. Reduce slammer/leveller power and cost to provide a smooth ramp up line from t1 to 't2' gil-e, sheller so on so on. Units built from t2 need ability to hold more map -> increase granularity of unit power.
    3. Drastically reduce the cost of t2 air units or redesign their unit mechanics. Hornets and gunships are rubbish.
    4. Buff vanguard or reduce it's cost to correctly represent it's power. Vanguard is rubbish.
    5. Reduce cost of t1 and t2 combat fabbers.
    6. Reduce dox move speed

    And before anyone repeats the same stupid line of '1v1's arn't the only thing in this game', there should not be any reason why t2 isn't viable for all types of gameplay whether it be 1v1's or team battles.
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  2. orangerinapay

    orangerinapay Active Member

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    I'd say reducing dox speed is a good step forward, the harass power of dox is probably one of the main reasons people cannot simply bother to go to T2 since they are always pressured. Reducing the speed back to 15 sounds like a wise choice.

    However, the cost of T2 is a little too much, the amount of metal it takes to get a T2 factory is enough units too destroy the enemy base or kill a commander which makes going for a T2 factory a more desperate attempt to take the lead in economy then stomp with units.

    So yes, numbers 1 and 6 sound like a good idea (but I do believe that combat fabbers need some love)
  3. brianpurkiss

    brianpurkiss Post Master General

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    I like the sound of this. I'd prefer taking it one step further so T2 is specialized and not upgrades, but this is a great step in the right direction.
  4. Quitch

    Quitch Post Master General

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    You realise that most of the t2 units do things that t1 doesn't, right?
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  5. igncom1

    igncom1 Post Master General

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    The shouldn't be, but there is.

    1v1 gameplay focuses on the smaller scale of the game in a intense battle that can only last up to an average of 30 mins, if even 10.

    Not that I don't like your ideas, kinda....well not really, but your heart is there.
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  6. Clopse

    Clopse Post Master General

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    Better pds is the easiest way to make it into the 1v1 game. It still necessary in every other game mode. TA was the same, you would only tech up when you knew your base was safe enough to do so. Hard to secure all sides of your base in pa however.
  7. mered4

    mered4 Post Master General

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    Hornets have movement bugs affecting their attack move. Gunships are just not worth the cost because of the new range of AA.

    But let's be careful with T2 Air - it's easy to make OP, especially for Uber.
  8. mered4

    mered4 Post Master General

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    It's more about keeping such advances from your enemy, tbh. Though there is a point where that becomes nigh on impossible....
  9. vorell255

    vorell255 Active Member

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    Over all the game is balanced mostly for t1 (bot, vehicle, air) at the moment. Navel and orbital still need a good bit of work to make both interesting and viable. T2 vehicles aren't as good as T2 bots and t2 air really isn't worth building.
    Right now the main reason to go t2 is for eco and nukes / anti-nukes. T2 bots: slammer is a upgraded dox mostly. Totally worth building. Sniper needs a effect change, but game play wise is def. worth having behind your army. The blue hawk is nice for long range as well. So for me the t2 bots are great. t2 vehicles leveler isn't that great sense they took its AOE away. Vanguard has been nurfed to almost uselessness. So really only the sheller is worth having in your army because that long range roll isn't filled in your t1 army. The t2 air I struggle with.

    The other issues you are alluding too aren't just a 1v1 problem but more the kinds of systems you are playing on I believe. If you play a 1v1 on a single planet the game will definitely be dominated by t1 because the length of the game isn't going to be that long probably. If you played a 1v1 on a multi planet system t2 would be viable if you didn't start on the same planet as your opponent. So I see it more as a function of how 1v1s are being played then for 1v1s them self. Every team game I have played or FFAs that are more than one planet it has made sense at certain points to go T2.
  10. igncom1

    igncom1 Post Master General

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    The vanguard is useless?

    Its great once in range, and tanks really well!

    And the leveller is essentially a inferno-vanguard counter.
  11. stuart98

    stuart98 Post Master General

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    Leveller is useless because all t2 bots have higher DPS than it and are faster, with the possibility of multiple kills per second in the slammer and more range in gil-es and bluehawks.
    Last edited: September 21, 2014
  12. killerkiwijuice

    killerkiwijuice Post Master General

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    I can agree with all of those numbers,
    The leveler should have a light mounted gun that has high DPS to deal with the somewhat overpowered dox.

    Like the grizzly tank in halo wars:
    [​IMG]
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  13. cptconundrum

    cptconundrum Post Master General

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    What happens if we start playing 1v1 games at 1.3x eco for both players? That number s just a guess, but somewhere in there is a magic number that will balance t1/t2 for 1v1 games.
  14. mot9001

    mot9001 Well-Known Member

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    Doesn't that mean 1.3x more T1 factorys?
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  15. squishypon3

    squishypon3 Post Master General

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    Captain Cutter or bust.
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  16. killerkiwijuice

    killerkiwijuice Post Master General

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    I will admit; the elephant was my fav vehicle :p
  17. squishypon3

    squishypon3 Post Master General

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    OD- OD- ODS- Helljumpers inbound.

    (ODST spam was the best)
  18. brianpurkiss

    brianpurkiss Post Master General

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    No need to be condescending.

    We do not have specialized T2. We have upgraded units with high cost, high power, and longer ranges.

    What I want is cheaper T2 that is built to do one thing and isn't very good at others.

    Just because a unit has a different gun doesn't mean it is specialized.
  19. mjshorty

    mjshorty Well-Known Member

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    Doesnt one of the balance mods already do that?
    Besides, Devs already stated that T2 is a direct upgrade from T1
    I actually rather like the T1 to T2 difference (that is...with vehicles and naval, they cut the T2 air-superiority fighter D= )
  20. Clopse

    Clopse Post Master General

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    Doesn't sound one but condescending to me. He merely informs you of how things are. Other than the slammer and in a lesser extent the levellers the rest of the units are pretty different.
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