PA Has Ruined All Other RTS Games for Me

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, September 20, 2014.

  1. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131

    Maybe you should learn to read better:

  2. halosas

    halosas Member

    Messages:
    64
    Likes Received:
    17
    Wow cool post PA / UI vs FAF / UI. FAF all the way and there is nothing in PA that FAF can't do that is a game breaker.
    FAF templates 1 click build if you want you could cover the hole map with buildings with just 1 click. All so I never place 2 buildings in the same place in FAF I keep doing it with PA GRR!. All the rings are better Range, Build, Intel.
    PA UI is still growing up. Lack of Intel world wide, mini map, Info resolution, Templates, options, Game score,
    You can all say what you like to this next point but a win in any RTS is to no what the enemy is doing. I can't even tell what I am doing let alone what the enemy is doing LOL.
  3. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    I think there really is no debate about this. FA UI is superior. period.

    But hat does not help anybody.
    To make anything useful of this discussion we should maybe look at the things FA UI does better that are lacking THE MOST at the moment in PA, to help create a priority list of UI elements that should come as soon as possible.

    The easiest thing would be more pings, AT LEAST the 4 ones of FA. Preferably a much superior system like the one in World in Conflict.

    And a better chat window. Like in FA or WiC.
  4. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    I can understand it partially, it's really subjective though. Personally I found FAF's build bar to be silly and unintuitive. PA's build bar is much better, for example.
  5. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Im not a fan of having to scroll along the bar in FA.
    squishypon3 likes this.
  6. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    Use a screen format that is not outdated since 7 years?

    or use hotkeys? Even better...

    But I agree, PA's buildbar is better. But this is only a minor thing, as it's just how the icons are arranged and not a functional feature.
  7. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    I don't use hotkeys.

    And my screen format matches the size of my TV, so um, no Im going to use a format that lets me read text without having to squnt.
    squishypon3 likes this.
  8. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    No idea what your are talking about, but whatever. SupComs build bar sticks less far into the screen btw, and you have no disadvantages when using a wide screen, so I partially revoke my agreeing that PA's build bar is better. It is better when you use non-widescreens, but most people do, so...

    FA's build bar also does not cluster all tech levels together in one panel, which allows it to take away less space.
  9. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Yes but instead it has tabs for it, which takes time to look through, I have to scroll to find units and buildings as well.

    Really Supcom's build bar is pretty clunky, in losing space it sacrifices usability.
  10. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    You rarely ever build lower tech with a high tech engie, therefore you also rarely ever need to go into another tab.

    If it had all tech levels in one panel it would be a mess.

    And you only have to scroll because you too don't use a wide screen monitor. That is like complaining that you don't have as high a field of view as people with wide screens in a shooter. It's not the games fault, it's your hardware's fault.
    Last edited: September 20, 2014
  11. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Which is just another problem supcom has.
  12. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    No? Elaborate.
  13. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    The point of PA not having like, 3 tiers of stuff, is because in supcom, as you just said, you don't bother with lower tiers of stuff when you have access to higher tier stuff.

    So what is the point of including lower tier stuff at all?

    None.

    But we have been through this hundreds of times.
  14. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    That is off topic. We are talking UI here, not game design.
  15. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Yes but guess what? I don't have to scroll in PA, therefor meaning Pa's build bar has another thing better.
  16. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    No, because in my analogy PA would be a shooter that forces a wide screen format by putting black bars around your image, shrinking it down as a whole.
  17. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    You are the one that asked.
  18. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Your analogy doesn't work unless there's a game in which the FOV is actually the same as someone playing with a widescreen.

    Edit: not to mention Pa doesn't have the black bars, the build bar fits many different monitors and requires no scrolling, FA can't say the same. PA's build bar being in the center, and with more intuitive sectioning, makes it clearly the better build bar.
  19. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    technically speaking there are area commands in FA :p alright I'll stop being a party pooper and go somewhere else....
  20. TheLambaster

    TheLambaster Active Member

    Messages:
    489
    Likes Received:
    131
    Huh? No, PA forces your stone age monitor resolution optimized UI on wide screen users. Would you want to play a shooter with a shrunk down image just so you have more FOV? No. I don't want a UI that is optimized for stone age format monitors either.

    Point is, the one game is designed for a screen format that grants your more overview anyway and the lesser screen format suffers from that. In the case of the shooter example (PA basically) a UI that has been designed as to not make it inconvenient for box format monitor users to operate does not allow users of screen that are just more suited for more maximizing situational awareness by having more visual space to utilize that space properly, because the build bar sticks so fare into the screen. Therefore it is not better objectively It is just better for YOU.


    You are the one that brought it up.

Share This Page