Will we get perfect metal placement?

Discussion in 'Planetary Annihilation General Discussion' started by killerkiwijuice, September 6, 2014.

  1. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
    as long as all spawns give an equal chance to win im quite happy with random, just want to see 4 equal spawns more often i gues
    elodea likes this.
  2. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
  3. klovian

    klovian Member

    Messages:
    95
    Likes Received:
    62
    I could go around telling people what arguments don't work, and which ones work, but instead I try to be constructive.

    How about this, there is NO ARGUMENT AGAINST IT.

    There. Troll that one ign.
    Auraenn likes this.
  4. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Yeah, I don't troll baits, especially when they are served on a silver platter.
  5. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    I'd rather not have this thread closed. :cool:
  6. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Ite....

    Well metal worlds are the perfect example of a actual balanced map type.

    The whole terrain is designed to be balanced and even.

    All we need to to is adjust the metal spawn pattern to make it more uniform, along with the spawn patters.


    And bing band you have the dedicated balanced map type.
    Auraenn and icycalm like this.
  7. klovian

    klovian Member

    Messages:
    95
    Likes Received:
    62
    Agree.

    We have to change the metal spawn pattern.

    Was what my 2nd detailed post was all about, (not sure if you read it).

    Also, 1 symmetrical map is a start, not the variety one would like to achieve agree?

    Also, there is a minimum size on metal planets, further limiting it's use.

    But first we have to fix metal mapping *
    igncom1 likes this.
  8. icycalm

    icycalm Post Master General

    Messages:
    951
    Likes Received:
    722
    +1 to that.

    Don't destroy the naturalness of the other biome types. Stick to the artificial one if that's what you prefer.
  9. klovian

    klovian Member

    Messages:
    95
    Likes Received:
    62
    I understand where you're coming from, and that is not our intention.

    There are 5 or so biomes with 30,000 seeds, the "naturalness" will flow always with this game.

    We just need ABILITY to create balanced maps.

    That is all.
    igncom1 likes this.
  10. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
  11. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    I had a thread about this before, here's an image if options I'd like to have:

    [​IMG]
    klovian and killerkiwijuice like this.
  12. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    Huh....I was thinking more metal rings, like a Equator ring, tropic of Cancer, tropic of Capricorn,
  13. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    The more options the better :p
  14. cynischizm

    cynischizm Active Member

    Messages:
    158
    Likes Received:
    122
    Couldn't help thinking of this reading all the complaints about randomness.


    The player with more metal might have some advantage, but the other player might get scouting intel first and be able to get in the initial harassment needed to stop the first expanding. In the video they made the same point as someone else did a few posts back, randomness can be eliminated by playing several matches. If the tournament/ladder system doesn't take that into account it's a problem with the tournament not the game.

    That being said evenly spread metal should be an option. If it's evenly spread across the planet rather than relying on mirrored maps then you will also get multiple possible spawns, reintroducing the greater need for early scouting.
  15. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    This. That's not fair and not suitable for competitive games.

    SC2 has even mineral placement for a reason.
    Last edited: September 16, 2014
  16. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    It can be eliminated, it can be not eliminated. Randomness is so random. You might be screwed by random number generator two times in a row. Ten times. Twenty times. You will never now.

    I played my first match of the day and was screwed from the start. Then I started another one, and got two spawns with zero metal. Then I started another FFA and spawned literally between 4 opponents. I was so mad, I didn't play anymore that day.
    Auraenn likes this.
  17. cynischizm

    cynischizm Active Member

    Messages:
    158
    Likes Received:
    122
    I'd argue that was an entirely different issue. The spawn options need to be fixed to prevent 0 metal spawns, or at the very least have a maximum distance between the spawn centre and a number of metal points. Whether the spawns given are equal to your opponents in terms of metal count is not the same as simply not having the resources needed to start.
  18. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    FFA's are fundamentally broken from a balance perspective.

    You can't balance a FFA due to their nature.
  19. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    Putting players in equal starting positions is least that can be done.
    Auraenn and igncom1 like this.
  20. ef32

    ef32 Well-Known Member

    Messages:
    446
    Likes Received:
    454
    A good example from match 20 minutes ago. Two spawns with zero metal in them. For shared army of two.
    And I watched chronocam, enemy had 2 spawns, one with 4 metal and other one with 1. So it's 5 metal vs 0 metal. Come on, this is plain stupid. Couldn't game decide to move both those points a little to closest
    metal spots seen?
    [​IMG]
    Auraenn likes this.

Share This Page